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Character for Total Havoc

Main player character designed and created from scratch, including concept, modeling, texturing, rigging, and animations for a 3rd-person shooter game. I also implemented the character into Unreal Engine 4 and made sure all the materials and animations were working properly.

Animations implemented in Unreal Engine: idle, walk, shoot, reload, jump.

shooter.jpg
7.JPG
9.JPG
character_wireframe.jpg
character_3.jpg
character_1.jpg
character_4.jpg
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